I am a software engineer that has years of experience with Unreal Engine 4 and Unity programming/game development, and I'd love to help out with your next project! I am currently open for more freelance projects, so please send me an email at ryanbevins@ryanbevinsdev.com or use the Contact Me feature on this page in order to receive a quote!
Upcoming Unreal Engine 5 historical biblical account of Jesus's life. Worked as lead programmer and game director.
Action fangame game in Unreal Engine 4 inspired by Devil May Cry. Worked as lead/only programmer, building complex gameplay capabilities, combat mechanics, and advanced artificial intelligence.
Upcoming successfully kickstarted PC/Nintendo Switch 3D Platformer. Worked as assistant programming providing support for AI structure as well as doing boss programming.
Worked as interim lead programmer due to absence of existing lead programmer, created various gameplay/logic component systems.
Worked as assistant/AI programmer for Tales of Forgotten Heroes by Exiled Republic Studios.
Upcoming RPG game in Unreal Engine 4. Currently work as lead/only programmer, as well as maintaining source control structure.
Upcoming Unreal Engine 4 spiritual successor to Power Stone 2 for the Sega Dreamcast. Worked as lead programmer.
Worked on cancelled Unreal Engine 4 project for Vexle Studios known as Landieval: Survive To Play. Managed general development and character programming.
Currently work as lead programmer on various projects for SimulaM.
Worked as character programmer for Vexle Studios on Landieval: Survive to Play.
Worked for Exiled Republic Studios on Tales of Forgotten Heroes. Assistant/AI Programming work.
Years of experience developing Unreal Engine 4/5 games/experiences using C++ and Blueprint. Firm understanding of C++ API and Blueprint.
Years of experience developing personal projects in Unity 3D. Firm understanding of C# API.
Years of experience as a software engineer using C++, primarily for game development/general programming purposes.
Years of experience as a software engineer using C#, primarily for game development/reverse engineering/general programming purposes.
Able to do basic reverse engineering work, and create tools for importing data structures into modern game engines. Any work done in this category must be done legally (Either educational/reference use with your PERSONAL COPY of the work, or reversing your own project to retrieve data.)
Some examples of reverse engineering work I've done here(game mods): https://gamebanana.com/members/2866109
I am able to setup version control systems for your project.
Lake Elsinore, California, United States
Copyright © 2024 Ryan Bevins - All Rights Reserved.