Ryan Bevins
Game Development
I am a software engineer with years of experience in Unreal Engine, and I'd love to help out with your next project!
Currently open for freelance projects.

Portfolio
Check out some of my recent projects

I Am Jesus Christ

Dragon Ball: Demon Breaker

Protodroid DeLTA

Project Borealis

GoWang: Clash on Demonhead

Yakuza Shadows of New York
Studios
Companies I've worked with

SimulaM
Worked as lead programmer on various projects for SimulaM.

Vexle Studios
Worked as character programmer for Vexle Studios on Landieval: Survive to Play.

Exiled Republic Studios
Worked for Exiled Republic Studios on Tales of Forgotten Heroes. Assistant/AI Programming work.
Skills & Proficiencies
My technical expertise
Unreal Engine
Years of experience developing Unreal Engine games/experiences using C++ and Blueprint. Firm understanding of C++ API and Blueprint.
Unity 3D
Years of experience developing personal projects in Unity 3D. Firm understanding of C# API.
C++
Years of experience as a software engineer using C++, primarily for game development/general programming purposes.
C#
Years of experience as a software engineer using C#, primarily for game development/reverse engineering/general programming purposes.
Reverse Engineering
Able to do basic reverse engineering work, and create tools for importing data structures into modern game engines.
Git/Version Control
I am able to setup version control systems for your project.
Get in Touch
Reach out for collaborations or inquiries
Discord
akosiryan.