Ryan Bevins

Game Development

I am a software engineer with years of experience in Unreal Engine, and I'd love to help out with your next project!

Currently open for freelance projects.

Ryan Bevins
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Portfolio

Check out some of my recent projects

I Am Jesus Christ

I Am Jesus Christ

Lead Programmer & Game Director

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I Am Jesus Christ

Dragon Ball: Demon Breaker

Dragon Ball: Demon Breaker

Lead Programmer

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Dragon Ball: Demon Breaker

Protodroid DeLTA

Protodroid DeLTA

Boss AI Assistance

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Protodroid DeLTA

Project Borealis

Project Borealis

Interim Lead Programmer

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Project Borealis

GoWang: Clash on Demonhead

GoWang: Clash on Demonhead

Lead Programmer

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GoWang: Clash on Demonhead

Yakuza Shadows of New York

Yakuza Shadows of New York

Lead Programmer

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Yakuza Shadows of New York

Studios

Companies I've worked with

SimulaM

Worked as lead programmer on various projects for SimulaM.

Vexle Studios

Worked as character programmer for Vexle Studios on Landieval: Survive to Play.

Exiled Republic Studios

Worked for Exiled Republic Studios on Tales of Forgotten Heroes. Assistant/AI Programming work.

Skills & Proficiencies

My technical expertise

Unreal Engine icon

Unreal Engine

Years of experience developing Unreal Engine games/experiences using C++ and Blueprint. Firm understanding of C++ API and Blueprint.

Unity 3D

Years of experience developing personal projects in Unity 3D. Firm understanding of C# API.

C++

Years of experience as a software engineer using C++, primarily for game development/general programming purposes.

C#

Years of experience as a software engineer using C#, primarily for game development/reverse engineering/general programming purposes.

Reverse Engineering

Able to do basic reverse engineering work, and create tools for importing data structures into modern game engines.

Git/Version Control

I am able to setup version control systems for your project.

Get in Touch

Reach out for collaborations or inquiries

Discord

akosiryan.